AoeStats
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Nomad

510469136Analyzed
4v4 RM · 3d ago on Oct 1, 2026· 53m 26s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Danes · China
1096
+14
🇲🇽 Vikings · Mexico
1087
+15
🇦🇺 Persians · Australia
1052
+16
🇲🇽 Goths · Mexico
1021
+17
🇨🇱 Turks · Chile
1099
-17
🇨🇱 Mongols · Chile
1089
-17
🇺🇸 Chinese · United States
1024
-25
🇨🇱 Malay · Chile
1017
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 2,108 16:59 25:36 40:02 ⛏ Fast Castle
32 1,690 15:07 22:38 37:33 ⛏ Fish Boom FC into Galleys
31 1,647 15:42 23:37 40:25 ⛏ Fish Boom FC
29 1,573 16:19 21:07 34:58 ⛏ Fish Boom FC
25 1,325 14:07 21:12 40:16 ⛏ Fish Boom FC
24 1,309 13:59 20:39 — ⚔ Fish Boom into Towers FC into Fire Galleys
20 1,059 16:30 24:35 50:32 ⚔ Fish Boom into Towers FC into Scouts into Skirms
16 836 14:39 23:05 38:35 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
29,160 19,440 19,140 4,640 72,380 74,755
28,435 19,115 14,495 5,945 67,990 93,226
20,855 17,505 4,170 2,755 45,285 51,815
12,550 17,982 9,975 3,000 43,507 54,990
14,745 16,255 9,490 2,625 43,115 59,677
12,270 15,186 10,390 3,750 41,596 47,357
14,070 12,630 9,975 2,410 39,085 43,478
8,255 8,890 2,325 3,505 22,975 24,690
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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