AoeStats
← freewillie

Arena

510446309Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 45m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇮 Danes · Nicaragua
1170
+15
🇳🇮 Portuguese · Nicaragua
1155
+15
🇺🇸 Turks · United States
1145
-15
🇺🇸 Armenians · United States
1137
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 1,096 10:45 14:33 42:13 ⛏ Fast Castle
24 1,087 10:52 14:42 25:50 ⛏ Fast Castle
22 973 11:00 15:35 — ⛏ Fast Castle
12 556 12:17 17:44 23:04 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
17,535 9,498 5,940 2,250 35,223 37,414
11,990 6,065 4,645 205 22,905 24,609
7,080 5,361 3,780 1,220 17,441 18,104
4,890 3,850 1,600 140 10,480 11,988
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.