AoeStats
← freewillie

MegaRandom

510439726Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 45m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burgundians · United States
1129
+16
🇺🇸 Varangians · United States
1120
+17
🇲🇽 Magyars · Mexico
1142
-16
🇲🇽 Goths · Mexico
1136
-17
Player eAPM Actions Feudal Castle Imperial Opening
30 1,367 11:34 18:41 28:43 ⛏ Fish Boom FC into Galleys
24 1,086 11:58 20:03 40:30 ⛏ Fish Boom FC
23 1,043 11:59 20:32 40:40 ⚔ Fish Boom into Scouts
20 922 11:19 16:35 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,640 13,576 11,560 3,700 48,476 51,986
14,425 12,890 6,060 2,085 35,460 39,182
14,145 9,919 7,070 3,015 34,149 39,483
7,935 4,518 1,075 750 14,278 14,769
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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