AoeStats
← freewillie

Baltic

510428821Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 46m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Chinese · United States
1103
+13
🇺🇸 Varangians · United States
1093
+13
🇵🇪 Malians · Peru
1032
-13
🇨🇦 Magyars · Canada
1032
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 1,138 10:38 18:32 34:14 ⚔ Fish Boom into Archers
24 1,136 10:59 17:13 33:28 ⛏ Fast Castle
22 1,013 13:38 24:03 37:17 ⚔ Fish Boom into Drush FC
19 907 11:15 17:56 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,720 16,555 10,585 3,000 44,860 48,548
14,825 11,554 6,295 4,150 36,824 40,159
13,285 9,122 8,205 1,500 32,112 40,226
7,935 7,411 2,105 1,570 19,021 20,462
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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