AoeStats
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Black Forest

510034015Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 44m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Khmer · Brazil
832
+16
🇺🇸 Varangians · United States
826
+16
🇨🇳 Huns · China
750
+19
🇺🇸 Malians · United States
735
+19
🇨🇱 Celts · Chile
883
-20
🇦🇷 Khmer · Argentina
877
-35
🇨🇱 Cumans · Chile
857
-19
🇦🇷 Goths · Argentina
666
-11
Player eAPM Actions Feudal Castle Imperial Opening
35 1,586 11:04 15:10 28:03 ⛏ Fast Castle
24 1,094 11:00 20:25 — ⚔ M@A into Archers
18 824 12:21 16:53 — ⛏ Fast Castle
16 699 13:27 21:52 34:30 ⛏ Fast Castle
14 625 11:42 24:30 — ⛏ Fast Castle
14 631 15:42 20:53 35:55 ⛏ Fast Castle
10 436 11:52 18:30 — ⛏ Fast Castle
10 456 9:31 18:44 29:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,485 10,575 12,790 1,115 47,965 62,622
16,225 12,396 7,420 1,620 37,661 47,015
17,855 10,568 5,480 1,850 35,753 40,470
12,725 11,165 4,775 1,930 30,595 40,179
11,765 7,720 3,175 1,300 23,960 32,343
7,550 8,465 2,925 4,100 23,040 28,292
11,755 7,611 2,450 1,045 22,861 25,041
4,075 3,869 220 225 8,389 8,808
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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