AoeStats
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African Clearing

510858007Analyzed
3v3 RM · 12h ago on Oct 2, 2026· 47m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Varangians · Mexico
1547
+11
🇨🇦 Japanese · Canada
1430
+16
1203
+25
🇦🇷 Chinese · Argentina
1477
-19
🇦🇷 Spanish · Argentina
1472
-19
🇦🇷 Vietnamese · Argentina
1331
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 2,337 13:07 17:18 39:04 ⛏ Fast Castle
45 2,138 12:41 17:12 36:45 ⛏ Fast Castle
39 1,835 13:30 17:56 — ⛏ Fast Castle
35 1,634 13:33 17:10 46:35 ⛏ Fast Castle
23 1,080 13:38 17:19 42:08 ⛏ Fast Castle
23 1,073 13:58 18:23 35:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,965 20,070 8,185 2,665 55,885 57,981
17,065 19,558 6,375 5,005 48,003 56,647
22,055 11,610 10,245 3,200 47,110 50,201
21,900 9,105 11,335 2,560 44,900 47,759
12,400 13,335 7,275 1,375 34,385 35,526
9,865 8,303 2,790 3,675 24,633 25,167
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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