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Lombardia

509531147Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 73m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1403
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1384
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1343
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1308
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🇵🇦 Georgians · Panama
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🇦🇺 Romans · Australia
1366
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Player eAPM Actions Feudal Castle Imperial Opening
62 4,569 9:23 17:39 37:33 ⛏ Fast Castle
57 4,231 9:32 21:48 37:04 ⚔ Scout Rush
47 3,484 11:02 15:24 32:55 ⛏ Fast Castle
45 3,336 9:58 24:23 39:12 ⚔ Scout Rush
45 3,311 10:30 15:04 36:40 ⛏ Fast Castle
44 3,228 9:27 21:23 40:29 ⚔ Archer Rush
39 2,881 8:10 22:48 37:12 ⚔ Scout Rush
37 2,716 10:31 15:03 34:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
77,010 28,731 33,225 2,360 141,326 142,109
70,510 25,511 39,535 5,295 140,851 143,243
49,800 33,243 31,100 300 114,443 122,265
68,265 21,236 19,840 1,035 110,376 115,439
60,925 20,344 19,820 850 101,939 106,683
27,355 31,434 19,135 3,120 81,044 88,114
18,135 27,787 18,490 2,510 66,922 80,546
14,700 25,153 17,735 2,555 60,143 100,578
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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