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Arena

509527627Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 29m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Armenians · Canada
1367
+15
🇺🇸 Saxons · United States
1322
+17
🇺🇸 Cumans · United States
1321
+17
🇺🇸 Magyars · United States
1242
+19
🇺🇸 Spanish · United States
1361
-18
🇦🇺 Bohemians · Australia
1356
-18
🇧🇷 Slavs · Brazil
1353
-18
🇨🇳 Poles · China
1269
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 1,262 10:22 — —
33 985 8:32 22:01 — ⛏ Fast Castle
32 937 10:35 24:34 — ◆ FC into Fast Imp
31 910 10:16 28:51 — ⚔ M@A Rush
31 924 11:08 24:55 — ⚔ Scout Rush
30 879 8:18 23:16 — ⚔ Towers FC
29 867 10:22 14:26 — ⛏ Fast Castle
18 532 10:26 14:55 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,385 7,681 3,715 200 20,981 22,821
9,960 5,060 1,810 255 17,085 17,736
9,320 4,800 1,300 0 15,420 17,070
7,565 5,715 800 365 14,445 17,161
6,425 5,595 350 1,500 13,870 15,267
5,835 3,201 1,270 1,275 11,581 12,472
5,350 2,867 1,355 1,590 11,162 11,208
2,600 2,578 100 965 6,243 7,365
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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