AoeStats
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African Clearing

510457410Analyzed
4v4 RM · 11h ago on Oct 1, 2026· 48m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Bengalis · Peru
1565
+13
🇺🇸 Saxons · United States
1519
+14
1517
+15
🇨🇱 Berbers · Chile
1401
+19
🇪🇨 Saxons · Ecuador
1530
-17
🇹🇼 Aztecs · Taiwan
1526
-17
🇺🇸 Maya · United States
1446
-14
🇺🇸 Ethiopians · United States
1433
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 2,083 14:05 17:51 33:43 ⛏ Fast Castle
42 2,033 12:28 16:32 34:56 ⛏ Fast Castle
41 1,984 13:56 17:22 32:36 ⛏ Fast Castle
41 1,978 13:30 19:07 39:33 ⛏ Fast Castle
39 1,879 12:59 22:41 35:44 ⚔ Scouts into Fish Boom
35 1,708 14:14 23:30 37:06 ⛏ Fish Boom FC
34 1,654 13:50 18:47 47:20 ⛏ Fast Castle
29 1,413 14:25 18:39 35:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,545 21,060 21,680 4,075 78,360 82,241
21,165 21,935 16,040 1,055 60,195 67,787
24,735 16,272 13,770 3,885 58,662 64,650
24,785 15,253 7,790 1,905 49,733 54,276
18,450 17,274 7,900 3,340 46,964 49,004
14,610 13,062 5,835 2,000 35,507 40,549
11,450 13,793 3,535 5,005 33,783 35,087
8,385 9,594 3,110 2,025 23,114 27,434
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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