AoeStats
← Maty

African Clearing

510440869Analyzed
4v4 RM · 14h ago on Oct 1, 2026· 8m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Byzantines · Mexico
1653
+12
🇦🇷 Poles · Argentina
1586
+14
🇺🇸 Koreans · United States
1551
+16
🇨🇱 Inca · Chile
1342
+23
🇲🇽 Mongols · Mexico
1575
-18
🇪🇨 Saxons · Ecuador
1564
-17
🇲🇽 Goths · Mexico
1517
-15
🇺🇸 Celts · United States
1515
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 433 — — —
42 365 — — —
38 332 — — —
38 332 — — —
36 316 — — —
28 246 — — —
23 203 — — —
11 94 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,300 400 50 0 1,750 1,640
900 675 50 100 1,725 1,071
950 600 50 100 1,700 1,298
1,000 550 0 100 1,650 946
1,000 500 0 100 1,600 1,272
800 550 50 100 1,500 977
850 475 0 100 1,425 986
750 500 50 100 1,400 1,053
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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