AoeStats
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Arena

510417041Analyzed
4v4 RM · 17h ago on Sep 30, 2026· 36m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Gurjaras · Türkiye
1580
+14
🇲🇽 Spanish · Mexico
1527
+16
🇪🇨 Danes · Ecuador
1522
+17
🇲🇽 Vietnamese · Mexico
1501
+17
🇦🇷 Slavs · Argentina
1541
-16
🇦🇷 Britons · Argentina
1534
-16
🇦🇷 Mongols · Argentina
1532
-16
🇦🇷 Burgundians · Argentina
1531
-16
Player eAPM Actions Feudal Castle Imperial Opening
69 2,497 10:42 14:52 31:46 ⛏ Fast Castle
43 1,542 10:40 14:13 27:06 ⛏ Fast Castle
37 1,343 10:32 14:35 — ⛏ Fast Castle
33 1,202 10:27 14:07 28:21 ⛏ Fast Castle
32 1,156 11:17 15:32 — ⛏ Fast Castle
31 1,128 11:52 15:31 28:55 ⛏ Fast Castle
27 988 9:56 13:57 29:05 ⛏ Fast Castle
21 744 10:14 14:28 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,835 18,046 6,035 955 47,871 58,669
17,345 15,075 6,530 2,655 41,605 45,749
18,680 10,840 6,320 200 36,040 36,627
10,350 9,990 7,725 2,070 30,135 32,377
11,850 8,460 4,380 2,155 26,845 30,980
9,350 9,865 4,630 2,215 26,060 28,739
6,350 5,260 770 950 13,330 15,951
5,125 5,230 2,325 255 12,935 14,541
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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