AoeStats
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Black Forest

510239485Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 39m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1449
+15
🇨🇳 Dravidians · China
1435
+16
🇪🇨 Danes · Ecuador
1431
+16
🇨🇳 Mongols · China
1426
+16
🇨🇳 Koreans · China
1467
-17
🇧🇷 Danes · Brazil
1464
-18
🇨🇦 Khmer · Canada
1398
-14
🇧🇴 Bengalis · Bolivia
1396
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 1,854 13:11 16:44 33:11 ⛏ Fast Castle
41 1,600 11:20 15:18 30:30 ⛏ Fast Castle
32 1,250 10:11 13:53 28:26 ⛏ Fast Castle
32 1,265 19:46 25:45 — ⛏ Fast Castle
32 1,245 19:03 23:03 35:57 ⛏ Fast Castle
30 1,175 11:23 15:03 32:19 ⛏ Fast Castle
27 1,066 11:19 14:58 30:35 ⛏ Fast Castle
23 909 10:30 14:32 27:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,170 11,655 14,035 1,670 52,530 57,757
21,495 19,410 8,565 1,715 51,185 57,925
23,545 15,575 8,110 300 47,530 54,972
22,635 14,212 6,605 3,960 47,412 55,101
18,480 16,875 7,935 1,780 45,070 57,266
11,890 14,330 9,155 1,850 37,225 46,419
12,970 9,488 4,285 1,260 28,003 33,385
15,050 8,221 1,200 950 25,421 26,422
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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