AoeStats
← Maty

Nomad

510015072Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 48m 31s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1612
+11
🇺🇸 Koreans · United States
1592
+12
🇺🇸 Chinese · United States
1484
+16
🇨🇦 Dravidians · Canada
1479
+16
🇬🇹 Dravidians · Guatemala
1539
-15
🇲🇽 Ethiopians · Mexico
1491
-14
🇵🇪 Malians · Peru
1479
-13
🇪🇨 Danes · Ecuador
1473
-13
Player eAPM Actions Feudal Castle Imperial Opening
67 3,245 14:35 18:18 47:17 ⛏ Fish Boom FC into Galleys
51 2,466 13:31 26:44 42:51 ⛏ Fish Boom FC
49 2,399 14:07 18:53 30:14 ⚔ Fish Boom into Scouts FC
42 2,047 11:44 40:25 — ⚔ Fish Boom into Archers into Towers
37 1,775 14:26 27:07 — ⛏ Fish Boom into Fire Galleys into Galleys FC
36 1,740 14:42 18:25 47:57 ⛏ Fish Boom FC
34 1,632 13:45 17:36 — ⛏ Fish Boom FC
32 1,534 13:19 21:09 35:34 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
24,665 22,910 10,680 4,235 62,490 66,648
16,245 25,320 13,450 5,450 60,465 71,190
19,740 26,691 7,535 4,900 58,866 67,686
10,215 20,386 5,430 2,055 38,086 44,751
12,735 12,893 6,095 4,615 36,338 37,413
14,025 12,930 5,875 1,340 34,170 37,932
7,490 12,107 5,385 1,350 26,332 27,594
8,880 11,275 2,495 950 23,600 29,905
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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