AoeStats
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Coastal Forest

510611957Analyzed
2v2 RM · 12h ago on Oct 1, 2026· 33m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Berbers · Germany
1263
+14
🇩🇪 Britons · Germany
1262
+14
🇬🇧 Khmer · United Kingdom
1241
-15
🇺🇸 Varangians · United States
1203
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 1,491 9:27 22:11 — ⛏ Fish Boom FC into Fire Galleys
36 1,210 7:43 22:26 32:14 ⚔ Archer Rush
28 931 9:39 24:21 — ⚔ Scout Rush
13 434 10:58 15:00 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,275 9,202 4,060 850 26,387 26,680
8,185 6,994 4,465 200 19,844 20,802
6,225 5,696 800 200 12,921 12,916
4,790 3,020 1,480 0 9,290 10,282
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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