AoeStats
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Arena

510604382Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 44m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1232
+13
🇸🇮 Danes · Slovenia
1200
+14
🇮🇳 Shu · India
1165
+16
🇸🇪 Khmer · Sweden
1142
+17
🇬🇧 Malay · United Kingdom
1261
-20
🇯🇴 Wu · Jordan
1144
-14
🇯🇴 Bohemians · Jordan
1138
-14
🇪🇸 Franks · Spain
1095
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 1,859 10:48 15:21 30:33 ⛏ Fast Castle
39 1,741 10:38 14:53 29:25 ⛏ Fast Castle
37 1,644 11:13 15:26 31:06 ⛏ Fast Castle
30 1,322 8:44 16:08 29:07 ⛏ Fast Castle
29 1,261 10:40 14:22 27:48 ⛏ Fast Castle
28 1,222 10:52 16:41 29:53 ⛏ Fast Castle
23 1,033 10:44 16:10 32:07 ⛏ Fast Castle
23 998 9:17 15:17 29:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,200 30,485 14,645 2,370 64,700 72,341
29,825 15,020 12,435 5,050 62,330 66,027
27,645 20,423 8,470 4,010 60,548 66,065
23,305 24,035 8,420 1,900 57,660 67,317
20,265 20,650 7,425 1,600 49,940 61,809
19,905 16,365 5,785 2,490 44,545 58,758
13,440 16,815 12,745 1,050 44,050 57,508
10,070 9,900 4,125 1,505 25,600 32,326
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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