AoeStats
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Arena

510973700Analyzed
4v4 RM · 2h ago on Oct 3, 2026· 41m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
781
+12
🇲🇽 Varangians · Mexico
727
+14
🇷🇺 Japanese · Russia
714
+14
696
+15
🇨🇳 Bohemians · China
737
-16
🇮🇩 Romans · Indonesia
718
-15
🇳🇿 Britons · New Zealand
660
-13
🇦🇺 Goths · Australia
616
-11
Player eAPM Actions Feudal Castle Imperial Opening
25 1,021 10:04 15:27 — ⛏ Fast Castle
21 882 10:40 17:28 — ⛏ Fast Castle
18 757 10:59 17:30 33:02 ⛏ Fast Castle
15 637 11:01 18:07 — ⚔ FC into Skirms
14 563 10:27 15:47 37:13 ⛏ Fast Castle
13 526 11:25 24:01 37:21 ⚔ Skirmisher Rush
12 512 13:13 19:24 — ⛏ Fast Castle
7 293 14:11 20:08 33:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,495 6,870 6,640 1,700 31,705 34,481
12,350 10,730 4,790 2,500 30,370 33,205
12,360 9,190 6,440 650 28,640 31,931
11,625 9,375 3,935 2,150 27,085 29,053
7,775 11,125 2,880 2,250 24,030 32,268
9,925 10,045 2,300 1,250 23,520 31,603
10,960 7,905 2,670 1,500 23,035 29,832
6,400 5,885 1,540 2,440 16,265 22,069
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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