AoeStats
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Black Forest

510969390Analyzed
4v4 RM · 5h ago on Oct 3, 2026· 47m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
718
+10
🇷🇺 Japanese · Russia
704
+10
696
+10
🇺🇦 Burgundians · Ukraine
331
+24
🇺🇸 Huns · United States
627
-16
🇯🇵 Italians · Japan
608
-16
🇩🇪 Saxons · Germany
526
-12
🇨🇳 Wei · China
476
-10
Player eAPM Actions Feudal Castle Imperial Opening
23 1,078 14:12 20:50 38:22 ⛏ Fast Castle
23 1,081 12:39 21:15 33:24 ⛏ Fast Castle
18 858 14:00 22:06 41:12 ⛏ Fast Castle
16 782 13:39 23:43 37:37 ⚔ FC into Archers
12 562 17:28 28:26 — ⚔ Drush
9 421 17:09 29:02 43:57 ⛏ Fast Castle
8 376 16:00 26:05 38:01 ⚔ Scouts FC
0 8 — — —

Resources

Player Food Wood Gold Stone Spent Collected
16,275 14,785 11,395 1,815 44,270 52,788
17,325 13,904 7,585 1,705 40,519 48,519
16,140 12,957 8,895 1,910 39,902 45,951
15,385 11,220 5,630 3,275 35,510 40,596
13,090 8,340 7,345 1,320 30,095 33,390
13,345 7,755 4,900 1,050 27,050 31,092
11,140 10,276 3,535 1,290 26,241 34,375
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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