AoeStats
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Lombardia

509652436Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 51m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
1272
+10
🇨🇳 Ethiopians · China
1206
+12
1168
+14
1143
+15
🇬🇧 Huns · United Kingdom
1153
-14
🇮🇹 Franks · Italy
1122
-13
🇩🇪 Varangians · Germany
1105
-12
🇫🇷 Khitans · France
1103
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 2,189 8:40 21:50 — ⚔ Scout Rush
37 1,895 13:18 16:43 36:25 ⛏ Fast Castle
37 1,905 11:33 16:29 42:00 ⚔ FC into Archers
34 1,773 13:02 20:02 38:54 ⛏ Fast Castle
33 1,682 9:25 19:08 35:38 ⚔ Scout Rush
33 1,703 11:03 19:24 39:24 ⛏ Fast Castle
30 1,556 11:20 22:20 42:31 ⛏ Fast Castle
27 1,390 10:45 18:50 41:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,645 18,223 13,350 3,605 60,823 73,794
24,670 13,754 15,540 1,230 55,194 65,140
29,870 7,180 14,490 3,480 55,020 55,048
18,275 18,761 12,445 3,115 52,596 57,804
15,765 17,739 12,680 5,295 51,479 62,783
13,470 19,090 15,825 2,800 51,185 61,217
23,410 11,090 12,695 950 48,145 56,047
13,925 7,583 4,545 225 26,278 29,120
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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