AoeStats
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Arena

509623639Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 39m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Ethiopians · Canada
1257
+12
🇫🇷 Britons · France
1232
+13
🇨🇦 Persians · Canada
1228
+14
🇨🇦 Varangians · Canada
1189
+15
🇬🇧 Berbers · United Kingdom
1196
-15
🇳🇱 Turks · Netherlands
1170
-13
🇦🇷 Bulgarians · Argentina
1170
-13
🇮🇹 Franks · Italy
1168
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 1,570 10:00 13:42 32:21 ⛏ Fast Castle
33 1,325 10:14 14:07 33:28 ⛏ Fast Castle
29 1,172 10:51 14:28 33:18 ⛏ Fast Castle
28 1,129 10:44 14:59 29:12 ⛏ Fast Castle
25 992 10:21 14:55 28:16 ⛏ Fast Castle
24 966 10:02 15:06 30:33 ⛏ Fast Castle
24 937 10:27 15:29 30:52 ⛏ Fast Castle
15 614 11:04 15:47 21:51 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
22,955 12,880 14,070 1,700 51,605 56,886
23,825 19,596 7,745 305 51,471 52,848
22,550 12,885 9,625 2,350 47,410 50,156
20,790 11,850 10,295 1,800 44,735 53,130
14,400 16,660 10,500 1,280 42,840 46,153
16,805 11,465 11,300 2,900 42,470 47,270
16,725 14,050 8,110 2,915 41,800 45,670
8,715 6,955 5,000 1,400 22,070 26,561
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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