AoeStats
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Fortress

509900270Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 83m 42s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Italians · Hong Kong SAR China
570
+8
🇧🇷 Varangians · Brazil
535
+9
🇨🇳 Spanish · China
512
+10
🇷🇺 Franks · Russia
494
+11
🇲🇽 Persians · Mexico
431
-11
🇮🇩 Bohemians · Indonesia
384
-10
🇬🇧 Britons · United Kingdom
348
-9
🇬🇧 Spanish · United Kingdom
343
-8
Player eAPM Actions Feudal Castle Imperial Opening
17 1,425 8:21 15:43 31:06 ⛏ Fast Castle
17 1,414 11:22 16:06 26:43 ⛏ Fast Castle
16 1,330 11:53 18:40 38:59 ⛏ Fast Castle
16 1,329 8:51 20:31 32:20 ⛏ Fast Castle
14 1,161 13:39 20:39 35:02 ⛏ Fast Castle
11 935 8:00 18:51 24:22 ⚔ FC into Archers into Fast Imp
11 942 8:53 16:51 37:36 ⛏ Fast Castle
9 759 10:05 22:00 27:06 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
52,170 17,435 46,265 1,600 117,470 164,142
32,200 21,740 33,900 2,420 90,260 105,101
10,050 38,885 17,790 5,870 72,595 91,737
31,730 14,405 22,870 2,960 71,965 89,205
30,345 16,240 22,195 3,050 71,830 108,153
26,260 14,525 25,855 4,650 71,290 82,134
27,920 15,065 16,370 4,825 64,180 76,951
16,155 21,005 14,785 3,785 55,730 68,818
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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