AoeStats
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Arena

509639666Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 104m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Portuguese · Sweden
874
+6
🇸🇪 Danes · Sweden
854
+11
🇸🇪 Chinese · Sweden
665
+13
🇨🇱 Khmer · Chile
725
-11
🇦🇺 Spanish · Australia
661
-10
🇦🇷 Ethiopians · Argentina
416
-4
Player eAPM Actions Feudal Castle Imperial Opening
48 4,948 10:14 14:21 35:09 ⛏ Fast Castle
34 3,562 11:15 16:03 35:19 ⛏ Fast Castle
26 2,728 11:05 21:19 36:57 ⛏ Fast Castle
17 1,784 11:46 17:11 30:47 ⛏ Fast Castle
13 1,405 14:36 21:36 38:40 ⛏ Fast Castle
9 982 11:21 20:46 33:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,550 73,305 34,435 6,950 160,240 169,942
61,740 20,110 46,055 2,830 130,735 137,209
48,440 23,300 26,170 3,500 101,410 133,581
24,270 32,610 27,525 7,890 92,295 136,405
43,065 19,841 21,595 4,200 88,701 93,616
28,315 8,830 13,535 2,155 52,835 55,757
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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