AoeStats
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Nomad

510299797Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 32m 13s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Spanish · Vietnam
1591
+11
1572
+12
🇻🇳 Dravidians · Vietnam
1570
+12
🇻🇳 Persians · Vietnam
1430
+19
🇲🇽 Shu · Mexico
1517
-15
🇨🇳 Koreans · China
1476
-13
🇩🇪 Danes · Germany
1475
-13
🇨🇳 Persians · China
1472
-13
Player eAPM Actions Feudal Castle Imperial Opening
61 1,964 12:20 16:16 — ⛏ Fish Boom FC
45 1,460 12:36 16:34 — ⛏ Fish Boom FC
45 1,454 14:25 18:23 28:42 ⛏ Fish Boom into Fire Galleys FC
40 1,287 13:12 18:39 — ⛏ Fish Boom FC
37 1,190 12:18 16:35 — ⛏ Fish Boom FC
36 1,161 14:55 19:10 — ⛏ Fish Boom into Fire Galleys FC
36 1,151 12:15 16:11 — ⚔ Fish Boom into Archers FC
28 913 13:12 18:10 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,480 11,883 2,740 1,095 27,198 29,633
9,525 11,975 3,575 1,665 26,740 29,745
10,400 9,764 3,045 600 23,809 24,142
7,900 9,928 3,545 1,070 22,443 22,405
8,160 7,185 1,245 2,335 18,925 19,264
6,500 6,793 2,915 410 16,618 17,165
6,800 4,939 3,255 195 15,189 15,663
6,030 5,583 1,830 1,225 14,668 15,323
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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