AoeStats
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Arabia

510297546Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 21m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Berbers · Japan
1416
+13
🇨🇳 Byzantines · China
1376
+15
🇫🇷 Burgundians · France
1346
+16
🇻🇳 Ethiopians · Vietnam
1346
+16
🇻🇳 Magyars · Vietnam
1430
-17
🇭🇰 Saxons · Hong Kong SAR China
1352
-15
🇨🇳 Ethiopians · China
1320
-14
🇹🇼 Aztecs · Taiwan
1319
-14
Player eAPM Actions Feudal Castle Imperial Opening
66 1,433 9:19 21:30 — ⚔ Scout Rush
55 1,206 14:36 — — ⚔ M@A into Skirms
42 925 9:12 — — ⚔ Archer Rush
39 854 11:25 15:15 — ⛏ Fast Castle
36 785 9:42 19:58 — ⚔ Archer Rush
33 716 8:58 — — ⚔ Scout Rush
30 659 8:47 — — ⚔ Scout Rush
23 512 9:46 — — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
4,860 3,511 1,485 10 9,866 10,339
4,985 3,294 350 0 8,629 9,466
4,250 3,207 795 0 8,252 8,679
4,225 2,880 295 0 7,400 8,422
4,285 2,810 250 0 7,345 8,214
3,380 2,179 345 105 6,009 5,859
3,310 2,324 50 0 5,684 6,390
3,065 2,083 365 0 5,513 6,064
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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