AoeStats
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Nomad

509902262Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 44m 52s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Mongols · Switzerland
1321
+13
🇩🇪 Varangians · Germany
1299
+15
🇬🇧 Vietnamese · United Kingdom
1261
-14
🇬🇧 Persians · United Kingdom
1259
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 2,593 12:16 24:19 — ⚔ Fish Boom into Archers
50 2,239 12:54 28:09 — ⛏ Fish Boom into Fire Galleys into Galleys FC
37 1,647 13:11 17:15 42:56 ⛏ Fish Boom FC
30 1,340 12:21 23:56 43:32 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,050 12,222 6,350 3,880 35,502 38,242
9,925 16,654 4,680 1,000 32,259 34,356
12,640 8,407 5,870 2,475 29,392 30,872
9,940 13,099 5,235 740 29,014 30,674
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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