AoeStats
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Black Forest

508598727Analyzed
3v3 RM · 9d ago on Sep 23, 2026· 43m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Goths · Australia
1098
+16
🇺🇸 Varangians · United States
1094
+16
🇲🇽 Mongols · Mexico
1034
+18
🇺🇸 Persians · United States
1146
-19
🇲🇽 Burgundians · Mexico
1073
-16
🇲🇽 Berbers · Mexico
1041
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 2,038 11:28 15:42 29:45 ⛏ Fast Castle
19 841 14:50 20:03 33:48 ⛏ Fast Castle
16 693 13:37 17:51 32:30 ⛏ Fast Castle
15 669 10:54 15:54 31:21 ⛏ Fast Castle
15 659 14:14 22:20 37:53 ⛏ Fast Castle
12 527 12:49 19:16 31:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,335 16,230 8,190 1,275 52,030 57,368
20,515 11,374 8,495 2,880 43,264 54,387
15,330 11,720 9,520 2,340 38,910 48,048
12,455 14,685 7,780 2,465 37,385 52,373
18,800 9,390 6,995 1,030 36,215 46,920
9,070 7,020 2,050 1,800 19,940 21,646
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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