AoeStats
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Arena

508596343Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 40m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Byzantines · Mexico
1133
+12
🇨🇳 Varangians · China
1083
+13
🇬🇹 Turks · Guatemala
1057
+15
🇵🇪 Koreans · Peru
1016
+15
🇦🇷 Turks · Argentina
1085
-18
🇲🇽 Mongols · Mexico
1034
-14
🇪🇨 Maya · Ecuador
1000
-40
🇲🇽 Bohemians · Mexico
990
-12
Player eAPM Actions Feudal Castle Imperial Opening
54 2,155 11:26 15:25 — ⛏ Fast Castle
33 1,310 9:28 14:00 31:17 ⛏ Fast Castle
31 1,226 10:50 15:00 32:41 ⛏ Fast Castle
30 1,192 11:08 14:51 28:22 ⛏ Fast Castle
27 1,093 11:48 15:31 23:16 ⛏ Fast Castle
21 838 10:37 14:37 29:55 ⛏ Fast Castle
14 572 11:36 15:48 29:09 ⛏ Fast Castle
5 206 12:21 31:09 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,520 12,470 13,495 1,600 52,085 61,115
19,095 11,950 4,980 1,190 37,215 43,617
15,730 12,690 5,765 2,225 36,410 40,947
18,115 8,550 4,560 1,500 32,725 35,867
9,290 10,040 3,820 1,120 24,270 28,089
6,875 7,370 4,335 1,595 20,175 22,603
5,400 6,745 1,850 1,700 15,695 19,340
3,650 3,045 550 315 7,560 10,798
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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