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Lombardia

509711730Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 15m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1459
+13
🇺🇸 Dravidians · United States
1399
+15
🇺🇸 Khitans · United States
1373
+16
🇲🇽 Saracens · Mexico
1369
+16
🇦🇷 Mongols · Argentina
1437
-17
🇫🇷 Turks · France
1413
-16
🇬🇷 Goths · Greece
1354
-14
🇩🇪 Varangians · Germany
1340
-13
Player eAPM Actions Feudal Castle Imperial Opening
99 1,579 9:38 — — ⚔ Scout Rush
46 727 9:07 — — ⚔ Scout Rush
40 643 8:59 — — ⚔ Archer Rush
37 591 8:51 — — ⚔ Scout Rush
34 538 8:47 — — ⚔ Scout Rush
30 482 10:07 — — ⚔ Scout Rush
27 425 11:40 — —
26 417 10:54 15:26 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,000 1,971 250 100 5,321 5,667
3,200 1,875 150 0 5,225 5,136
1,950 1,859 1,090 0 4,899 5,072
2,925 1,698 50 0 4,673 5,151
2,830 1,690 150 0 4,670 4,558
2,785 1,781 50 0 4,616 5,098
2,650 1,885 50 0 4,585 5,019
2,700 1,231 50 125 4,106 4,920
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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