AoeStats
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Lombardia

509439906Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 15m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1342
+16
🇺🇸 Dravidians · United States
1324
+16
🇵🇦 Mongols · Panama
1310
+17
🇸🇮 Teutons · Slovenia
1301
+17
🇰🇷 Berbers · South Korea
1403
-19
🇨🇳 Franks · China
1331
-17
🇨🇳 Britons · China
1301
-15
🇩🇪 Byzantines · Germany
1300
-15
Player eAPM Actions Feudal Castle Imperial Opening
67 1,035 9:57 14:15 — ⛏ Fast Castle
47 714 10:52 14:44 — ⛏ Fast Castle
39 592 11:12 15:12 — ⛏ Fast Castle
38 587 10:30 — —
30 463 10:38 15:18 — ⛏ Fast Castle
27 409 12:10 — —
22 341 — — —
17 256 11:31 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,420 1,853 490 0 5,763 5,768
3,165 1,856 325 0 5,346 5,574
3,025 1,765 150 0 4,940 5,247
2,875 1,366 250 0 4,491 5,315
3,050 1,108 200 0 4,358 5,000
1,850 593 0 0 2,443 3,319
1,400 675 50 0 2,125 3,235
1,200 424 0 0 1,624 2,128
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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