AoeStats
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Nomad

505992633Analyzed
4v4 RM · 20d ago on Sep 11, 2026· 6m 9s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1261
+15
🇲🇽 Malians · Mexico
1151
+19
🇨🇦 Goths · Canada
1122
+20
🇭🇰 Vietnamese · Hong Kong SAR China
1057
+23
🇺🇸 Chinese · United States
1250
-20
🇨🇦 Huns · Canada
1245
-20
🇺🇸 Malians · United States
1231
-20
🇺🇸 Franks · United States
1152
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 225 — — —
36 219 — — —
34 208 — — —
34 211 — — —
33 206 — — —
21 132 — — —
18 108 — — —
6 37 — — —

Resources

Player Food Wood Gold Stone Spent Collected
700 700 0 200 1,600 1,021
200 850 0 300 1,350 913
300 700 50 100 1,150 380
500 500 50 100 1,150 445
300 625 50 100 1,075 350
500 300 50 100 950 336
350 175 50 0 575 464
200 75 0 0 275 301
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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