AoeStats
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Oasis

509136256Analyzed
3v3 RM · 5d ago on Sep 25, 2026· 37m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇰 Mongols · Pakistan
938
+16
🇫🇷 Vikings · France
904
+17
🇩🇪 Teutons · Germany
903
+17
🇵🇱 Inca · Poland
945
-16
🇪🇸 Byzantines · Spain
930
-17
🇹🇷 Danes · Türkiye
928
-17
Player eAPM Actions Feudal Castle Imperial Opening
34 1,270 11:43 15:55 — ⛏ Fast Castle
25 962 13:24 20:11 36:51 ⛏ Fast Castle
23 867 14:13 34:50 — ⚔ Champis into Skirms into Archers
21 806 10:15 19:58 32:00 ⛏ Fast Castle
17 650 12:19 19:06 — ⛏ Fast Castle
15 559 12:10 29:42 —

Resources

Player Food Wood Gold Stone Spent Collected
10,300 12,655 2,585 750 26,290 29,984
9,940 7,897 3,265 975 22,077 24,890
9,085 6,549 3,020 1,025 19,679 22,650
7,330 7,040 1,315 1,180 16,865 19,002
8,405 5,209 1,715 225 15,554 20,394
7,300 4,460 1,055 860 13,675 15,549
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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