AoeStats
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Oasis

509097099Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 44m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
936
+15
🇨🇳 Cumans · China
913
+16
🇵🇰 Mongols · Pakistan
902
+17
🇦🇷 Celts · Argentina
854
+19
🇷🇺 Portuguese · Russia
1020
-21
🇿🇦 Maya · South Africa
913
-17
🇹🇷 Varangians · Türkiye
872
-15
🇷🇺 Bohemians · Russia
861
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,783 12:36 21:55 29:53 ⛏ Fast Castle
34 1,519 12:42 17:15 32:05 ⛏ Fast Castle
33 1,479 10:59 16:01 36:07 ⛏ Fast Castle
26 1,134 14:31 20:28 32:14 ⛏ Fast Castle
25 1,126 10:31 21:25 41:14 ⚔ Archers into Scouts
21 942 10:44 21:21 30:26 ⛏ Fast Castle
21 924 11:17 27:40 — ⚔ Scout Rush
1 42 — — —

Resources

Player Food Wood Gold Stone Spent Collected
17,845 30,490 17,765 4,310 70,410 78,151
20,390 11,910 8,910 2,350 43,560 50,690
16,845 10,285 12,655 2,800 42,585 49,135
16,130 15,380 8,235 1,500 41,245 44,278
16,385 15,872 5,530 965 38,752 42,875
11,170 8,859 4,025 2,700 26,754 31,302
14,290 7,505 2,260 1,340 25,395 28,610
200 50 0 0 250 143
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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