AoeStats
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Oasis

509093815Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 22m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
913
+16
🇨🇦 Burgundians · Canada
908
+17
🇫🇷 Franks · France
900
+17
🇵🇰 Mongols · Pakistan
884
+18
🇹🇼 Varangians · Taiwan
941
-18
🇭🇰 Saracens · Hong Kong SAR China
940
-18
🇨🇳 Malay · China
930
-17
🇦🇷 Celts · Argentina
869
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 777 11:32 16:19 — ⛏ Fast Castle
25 563 11:43 20:12 — ⛏ Fast Castle
23 509 10:51 15:49 — ⛏ Fast Castle
21 474 13:22 18:35 — ⛏ Fast Castle
20 456 11:03 15:17 — ⛏ Fast Castle
20 444 11:12 19:21 — ⛏ Fast Castle
16 352 12:25 18:39 — ⛏ Fast Castle
15 332 12:05 17:02 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,425 4,565 1,180 0 10,170 10,845
5,775 3,255 200 200 9,430 10,628
4,525 2,740 700 820 8,785 10,630
4,700 2,760 1,300 0 8,760 9,828
4,700 3,270 475 275 8,720 9,981
3,400 2,510 350 1,060 7,320 8,747
3,700 3,069 250 200 7,219 8,510
3,350 1,806 200 0 5,356 7,279
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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