AoeStats
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Arena

510809697Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 30m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Franks · Taiwan
1091
+18
🇹🇼 Italians · Taiwan
1084
+19
1078
+19
🇨🇳 Poles · China
1057
+20
🇲🇽 Varangians · Mexico
1149
-19
🇬🇧 Chinese · United Kingdom
1141
-19
🇦🇷 Bohemians · Argentina
1137
-19
🇨🇴 Cumans · Colombia
1133
-19
Player eAPM Actions Feudal Castle Imperial Opening
39 1,182 10:54 15:06 20:43 ◆ FC into Fast Imp
38 1,168 11:01 18:31 — ⛏ Fast Castle
32 989 10:16 17:44 — ⛏ Fast Castle
28 854 8:57 26:31 — ⚔ Towers into Archers
28 845 9:52 21:04 25:39 ◆ FC into Fast Imp
20 607 11:13 15:09 — ⛏ Fast Castle
19 567 11:53 15:42 — ⛏ Fast Castle
12 354 10:43 — —

Resources

Player Food Wood Gold Stone Spent Collected
12,600 7,005 3,855 850 24,310 25,904
11,265 7,115 2,290 200 20,870 24,649
7,465 5,435 4,125 200 17,225 19,111
7,600 4,485 2,545 200 14,830 17,459
5,565 5,700 1,875 740 13,880 16,916
4,310 3,145 660 200 8,315 9,570
4,425 2,735 250 100 7,510 9,201
1,900 1,280 50 375 3,605 4,676
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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