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Black Forest

510452031Analyzed
4v4 RM · 16h ago on Oct 1, 2026· 49m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Saxons · Mexico
1250
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1192
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🇲🇽 Saracens · Mexico
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🇲🇽 Persians · Mexico
1181
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🇵🇹 Armenians · Portugal
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🇩🇪 Bohemians · Germany
1119
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Player eAPM Actions Feudal Castle Imperial Opening
50 2,473 11:24 15:24 36:58 ⛏ Fast Castle
42 2,099 10:44 18:42 35:09 ⚔ Archer Rush
37 1,831 10:05 13:42 35:36 ⛏ Fast Castle
30 1,505 12:27 17:41 44:48 ⚔ FC into Skirms
25 1,259 11:20 15:29 34:00 ⛏ Fast Castle
24 1,193 12:35 37:54 —
23 1,127 9:49 27:44 40:39 ⛏ Fast Castle
18 904 13:23 31:38 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,005 30,345 15,000 5,080 71,430 84,524
17,160 20,390 12,415 4,545 54,510 66,859
14,075 21,510 9,900 2,900 48,385 58,821
22,315 9,710 5,670 1,845 39,540 44,836
15,115 14,100 8,625 1,130 38,970 47,040
14,200 13,081 6,900 2,455 36,636 36,891
9,550 9,495 6,720 200 25,965 34,204
7,385 6,673 755 550 15,363 18,341
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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