AoeStats
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MegaRandom

510408312Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 37m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
1251
+15
🇺🇸 Italians · United States
1238
+15
🇲🇽 Magyars · Mexico
1235
+15
🇸🇰 Burgundians · Slovakia
1223
+16
🇨🇴 Varangians · Colombia
1257
-17
🇲🇽 Wei · Mexico
1214
-15
🇧🇷 Koreans · Brazil
1208
-15
🇦🇷 Tupi · Argentina
1189
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 1,753 12:39 18:12 — ⛏ Fish Boom FC
46 1,738 10:02 24:25 — ⚔ Scout Rush
43 1,629 11:02 24:28 — ◆ Fire Galleys FC
37 1,392 10:20 24:04 — ⚔ Scout Rush
31 1,176 14:27 20:07 31:16 ⛏ Fish Boom FC
28 1,035 11:24 22:27 — ⚔ Scout Rush
27 1,014 12:38 17:32 36:43 ⛏ Fish Boom FC
20 738 10:51 26:49 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,550 17,855 4,825 3,380 37,610 39,569
11,000 13,032 4,680 1,775 30,487 36,709
12,345 9,441 4,185 1,300 27,271 29,954
12,415 9,080 4,300 1,135 26,930 29,920
10,355 9,280 3,750 300 23,685 26,429
9,215 8,727 3,945 850 22,737 26,364
7,625 8,085 2,320 855 18,885 20,179
10,490 4,686 2,495 335 18,006 21,338
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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