AoeStats
← Dande1987

Arabia

510180824Analyzed
3v3 RM · 1d ago on Sep 29, 2026· 66m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Magyars · Brazil
798
+12
🇧🇷 Saracens · Brazil
789
+12
🇧🇷 Franks · Brazil
583
+21
🇪🇸 Burgundians · Spain
715
-16
🇸🇰 Danes · Slovakia
709
-15
🇮🇹 Wu · Italy
669
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 2,199 11:43 16:56 45:17 ⛏ Fast Castle
26 1,742 10:15 24:46 37:38 ⚔ Scout Rush
22 1,441 12:23 19:06 36:01 ⛏ Fast Castle
18 1,207 11:27 21:29 41:36 ⛏ Fast Castle
16 1,077 13:41 28:43 47:59 ⚔ Archer Rush
14 960 11:52 29:57 46:06 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
24,560 36,655 11,280 5,450 77,945 85,551
23,885 22,235 19,345 4,300 69,765 103,020
23,635 14,328 13,740 4,050 55,753 60,519
27,395 12,805 10,620 2,950 53,770 56,580
19,985 14,338 11,010 2,080 47,413 53,685
14,845 10,915 14,995 2,700 43,455 49,962
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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