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Arabia

510824536Analyzed
4v4 RM · 9h ago on Oct 2, 2026· 56m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇴 Cumans · Bolivia
796
+13
🇺🇸 Chinese · United States
734
+16
🇺🇸 Sicilians · United States
728
+16
🇦🇷 Lithuanians · Argentina
706
+16
🇪🇸 Sicilians · Spain
749
-17
🇷🇺 Varangians · Russia
727
-15
🇳🇱 Romans · Netherlands
719
-15
🇺🇸 Cumans · United States
702
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,763 8:10 23:02 36:28
24 1,327 12:07 16:21 53:04 ⛏ Fast Castle
22 1,240 11:54 28:30 47:31 ⚔ Towers FC
18 1,026 13:01 35:25 —
18 998 12:24 23:50 — ⚔ Archer Rush
7 383 11:19 — —
4 202 51:22 — —
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
12,335 23,192 14,705 1,500 51,732 63,781
21,310 12,540 9,955 2,150 45,955 51,762
6,845 15,632 4,435 1,350 28,262 29,908
10,990 4,398 3,870 4,200 23,458 30,630
13,290 5,790 2,970 1,100 23,150 24,319
2,630 2,350 360 375 5,715 6,077
600 300 50 0 950 2,688
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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