AoeStats
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Black Forest

510682383Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 59m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Mongols · Colombia
899
+14
🇧🇴 Teutons · Bolivia
794
+18
🇲🇽 Varangians · Mexico
891
-18
🇲🇽 Franks · Mexico
800
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,784 10:46 18:33 35:24 ⛏ Fish Boom FC
22 1,346 12:21 21:11 34:45 ⛏ Fast Castle
21 1,235 11:08 19:31 32:47 ⛏ Fast Castle
13 769 11:46 21:42 34:21 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
37,360 31,455 26,890 2,625 98,330 109,867
37,890 26,473 19,360 2,250 85,973 96,416
29,650 18,357 20,885 2,065 70,957 96,084
27,045 14,359 17,535 2,960 61,899 71,916
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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