AoeStats
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Fortress

508496252Analyzed
4v4 RM · 8d ago on Sep 22, 2026· 80m 32s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Huns · Mexico
863
+14
🇫🇷 Bohemians · France
831
+16
🇬🇧 Persians · United Kingdom
829
+16
🇩🇪 Romans · Germany
757
+19
🇬🇧 Teutons · United Kingdom
965
-23
🇬🇧 Saxons · United Kingdom
883
-19
🇬🇧 Vietnamese · United Kingdom
732
-12
🇬🇧 Persians · United Kingdom
700
-11
Player eAPM Actions Feudal Castle Imperial Opening
28 2,290 8:57 13:49 25:58 ⚔ FC into Archers
26 2,127 9:03 15:20 41:18 ⛏ Fast Castle
26 2,120 6:43 11:54 30:21 ⛏ Fast Castle
22 1,809 6:34 16:03 41:20 ⚔ M@A FC
20 1,641 8:03 13:18 29:11 ⛏ Fast Castle
15 1,218 8:26 16:31 35:26 ⛏ Fast Castle
14 1,152 8:33 19:00 38:40 ⛏ Fast Castle
14 1,118 7:11 14:02 34:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,385 40,030 41,865 365 136,645 162,775
47,510 41,110 15,630 1,250 105,500 109,069
30,890 36,585 30,655 2,245 100,375 129,583
40,465 32,593 21,600 3,280 97,938 112,935
38,020 28,630 17,070 2,700 86,420 92,576
18,745 29,380 27,025 2,890 78,040 110,858
28,115 28,905 9,920 4,735 71,675 76,273
28,090 18,310 21,090 2,420 69,910 84,895
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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