AoeStats
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Arena

511017648Analyzed
4v4 RM · 10h ago on Oct 3, 2026· 57m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Britons · Taiwan
1373
+14
🇹🇼 Bohemians · Taiwan
1368
+14
🇷🇴 Slavs · Romania
1239
+19
🇹🇼 Franks · Taiwan
1173
+22
🇧🇷 Khmer · Brazil
1341
-18
🇷🇺 Spanish · Russia
1325
-18
🇧🇷 Franks · Brazil
1323
-18
🇧🇷 Saxons · Brazil
1270
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 2,227 11:54 15:40 25:05 ⛏ Fast Castle
35 1,995 10:45 14:55 30:15 ⛏ Fast Castle
34 1,943 10:41 15:19 28:32 ⛏ Fast Castle
32 1,847 11:02 14:56 31:16 ⛏ Fast Castle
29 1,663 10:27 14:44 30:59 ⛏ Fast Castle
26 1,478 11:05 15:17 29:13 ⛏ Fast Castle
25 1,447 12:04 15:18 29:52 ⚔ FC into Scouts
18 1,035 10:41 15:36 34:13 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
51,030 20,180 45,575 5,550 122,335 127,151
45,450 19,830 41,445 2,360 109,085 116,261
35,245 22,220 19,510 6,295 83,270 90,356
33,515 33,060 13,285 1,990 81,850 91,202
27,065 33,815 14,290 2,375 77,545 86,787
35,510 21,168 15,440 3,755 75,873 87,583
24,950 31,825 15,310 2,960 75,045 99,363
16,340 20,675 17,080 1,160 55,255 58,340
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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