AoeStats
← Dread Slayer

Baltic

511010362Analyzed
4v4 RM · 9h ago on Oct 3, 2026· 45m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Slavs · Switzerland
1259
+15
🇷🇺 Dravidians · Russia
1243
+16
🇷🇴 Burgundians · Romania
1223
+16
🇨🇳 Varangians · China
1216
+16
🇭🇰 Hindustanis · Hong Kong SAR China
1246
-16
🇹🇼 Japanese · Taiwan
1234
-16
1227
-16
🇨🇳 Britons · China
1221
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 2,148 11:18 15:16 30:41 ⛏ Fast Castle
39 1,783 12:45 22:27 37:19 ⚔ Fish Boom into Scouts into Galleys
37 1,680 11:07 17:20 29:24 ⛏ Fast Castle
33 1,520 12:49 20:40 31:08 ⛏ Fish Boom into Fire Galleys FC
33 1,513 10:32 14:34 29:27 ⛏ Fish Boom FC
30 1,351 10:34 21:58 34:40 ⚔ Fish Boom into Archers
27 1,217 10:45 24:13 — ⚔ Fish Boom into M@A
17 756 12:24 15:56 37:58 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,070 26,515 10,350 1,790 59,725 60,040
24,265 19,205 10,855 2,900 57,225 69,789
19,055 19,835 12,760 2,200 53,850 57,545
15,375 22,610 10,135 4,625 52,745 59,859
15,675 19,143 12,410 4,985 52,213 61,907
16,810 16,010 11,120 2,250 46,190 49,695
16,040 12,751 6,145 3,615 38,551 46,883
R
6,700 7,531 2,595 2,120 18,946 22,875
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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