AoeStats
← Tinchi88

Lombardia

510157092Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 40m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇪 Hindustanis · United Arab Emirates
1177
+13
🇦🇪 Wei · United Arab Emirates
1162
+13
🇳🇱 Khmer · Netherlands
1114
-13
🇳🇱 Khmer · Netherlands
1113
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 1,816 8:16 22:05 — ⚔ Scout Rush
43 1,721 9:45 21:01 37:15 ⚔ Scout Rush
39 1,554 9:08 22:29 38:51 ⚔ Scout Rush
19 744 10:13 14:14 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,590 11,106 6,000 1,085 34,781 42,412
15,920 11,248 5,425 985 33,578 35,422
13,235 8,869 3,840 200 26,144 29,420
10,045 7,417 1,540 450 19,452 22,644
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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