AoeStats
← OM | Romeo D. Sins

Nomad

510708043Analyzed
4v4 RM · 23h ago on Oct 2, 2026· 55m 44s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Magyars · Taiwan
1499
+13
🇺🇸 Spanish · United States
1439
+15
1366
+18
🇨🇳 Koreans · China
1352
+19
🇲🇽 Mongols · Mexico
1472
-18
🇲🇽 Varangians · Mexico
1434
-17
🇲🇽 Lithuanians · Mexico
1391
-15
🇺🇸 Spanish · United States
1385
-15
Player eAPM Actions Feudal Castle Imperial Opening
60 3,336 13:53 17:48 54:05 ⛏ Fish Boom FC
50 2,768 12:12 18:00 43:48 ⛏ Fish Boom FC
45 2,483 12:33 17:17 40:12 ⛏ Fish Boom FC
42 2,344 14:00 18:04 47:39 ⛏ Fish Boom FC
37 2,042 13:13 17:31 48:27 ⛏ Fish Boom FC
36 1,988 14:15 18:28 54:26 ⛏ Fast Castle
30 1,656 13:44 20:51 35:25 ⛏ Fish Boom into Galleys FC
28 1,573 13:45 17:20 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,575 53,297 16,630 4,700 85,202 94,374
20,445 21,667 21,465 4,100 67,677 83,021
30,175 13,804 13,515 3,290 60,784 71,669
24,590 18,510 13,615 3,010 59,725 64,340
17,525 21,508 15,240 4,465 58,738 63,566
19,755 19,130 4,165 4,350 47,400 52,196
12,325 20,030 9,400 4,525 46,280 49,980
10,850 10,508 3,100 2,800 27,258 27,457
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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