AoeStats
← OM | Romeo D. Sins

Coastal Forest

510679002Analyzed
4v4 RM · 24h ago on Oct 2, 2026· 41m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
72 2,990 8:31 20:20 39:41 ⚔ Scout Rush
68 2,817 8:56 25:18 39:53 ⚔ Archer Rush
57 2,371 9:11 24:13 — ⚔ Scout Rush
54 2,221 10:31 15:26 30:58 ⛏ Fish Boom FC
51 2,113 11:25 15:21 28:33 ⛏ Fast Castle
49 2,019 9:55 27:38 — ⚔ Towers FC
39 1,616 9:45 23:56 — ⚔ Scout Rush
36 1,493 8:56 20:17 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,475 13,215 18,420 4,400 64,510 66,815
19,810 26,074 5,605 3,250 54,739 58,623
18,530 11,950 8,035 1,600 40,115 40,575
16,725 6,825 8,035 1,285 32,870 33,386
11,925 12,181 6,945 1,275 32,326 34,462
14,530 8,168 6,870 300 29,868 31,675
10,845 5,765 4,050 955 21,615 26,512
5,400 6,525 1,345 2,075 15,345 16,802
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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