AoeStats
← OM | Romeo D. Sins

African Clearing

510676923Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 18m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇴 Mongols · Bolivia
1596
+10
🇲🇽 Varangians · Mexico
1511
+14
🇨🇴 Mapuche · Colombia
1395
+18
🇲🇽 Vietnamese · Mexico
1341
+21
🇭🇰 Vietnamese · Hong Kong SAR China
1514
-18
🇲🇽 Spanish · Mexico
1482
-17
🇲🇽 Gurjaras · Mexico
1430
-15
🇲🇽 Wei · Mexico
1390
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 894 11:51 — — ⚔ Scout Rush
48 867 11:44 — — ⚔ Scout Rush
38 688 14:17 — —
37 670 14:13 — — ⛏ Fast Castle
25 449 13:25 18:05 — ⛏ Fast Castle
24 443 13:01 16:55 — ⛏ Fast Castle
21 378 17:13 — —
16 288 11:38 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,255 2,482 50 100 6,887 6,293
2,870 2,148 100 355 5,473 5,176
3,550 1,565 250 100 5,465 5,786
3,175 1,795 350 100 5,420 5,312
3,450 1,622 50 225 5,347 5,485
2,875 1,656 50 200 4,781 4,386
2,100 2,337 50 200 4,687 4,573
2,600 1,287 250 100 4,237 4,564
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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