AoeStats
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African Clearing

510659489Analyzed
4v4 RM · 3h ago on Oct 2, 2026· 54m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bengalis · United States
1476
+13
🇩🇴 Huns · Dominican Republic
1460
+13
🇲🇽 Varangians · Mexico
1404
+16
🇲🇽 Wei · Mexico
1361
+17
🇦🇷 Berbers · Argentina
1446
-17
🇦🇷 Varangians · Argentina
1436
-16
🇺🇸 Dravidians · United States
1370
-14
🇺🇸 Koreans · United States
1334
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 2,907 13:58 19:25 33:28 ⛏ Fast Castle
50 2,761 12:36 21:15 41:10 ⛏ Fast Castle
44 2,417 13:35 21:47 49:23 ⛏ Fish Boom
38 2,101 11:08 27:42 — ⚔ Scout Rush
34 1,867 14:15 21:54 49:52
30 1,663 12:43 17:04 41:14 ⛏ Fast Castle
27 1,467 13:09 21:21 37:41 ⛏ Fish Boom
23 1,282 13:53 19:38 33:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,915 28,384 20,010 2,520 85,829 95,266
34,955 20,648 21,365 5,200 82,168 93,578
32,760 27,412 14,315 3,530 78,017 85,804
32,025 16,460 21,120 5,330 74,935 81,877
24,305 19,969 10,570 1,700 56,544 63,806
22,970 19,181 8,400 2,590 53,141 55,871
23,135 16,052 3,805 1,990 44,982 46,333
13,785 16,366 5,090 3,140 38,381 42,011
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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