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African Clearing

510783258Analyzed
4v4 RM · 21h ago on Oct 2, 2026· 45m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
712
+16
🇪🇸 Persians · Spain
673
+17
🇦🇹 Turks · Austria
660
+18
🇫🇷 Slavs · France
624
+18
🇮🇳 Japanese · India
740
-19
🇨🇦 Khmer · Canada
717
-18
🇺🇸 Danes · United States
696
-17
🇨🇳 Vietnamese · China
646
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,516 16:11 22:12 — ⛏ Fast Castle
25 1,161 16:24 24:28 — ⚔ Scout Rush
23 1,047 19:09 28:58 — ⚔ Drush
20 902 19:02 41:54 — ⚔ M@A into Towers into Skirms
18 808 14:10 27:19 40:17 ⚔ Archer Rush
17 789 20:09 27:41 41:32 ⛏ Fast Castle
12 544 15:27 24:35 39:35 ⛏ Fast Castle
7 336 16:54 — — ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
14,975 11,135 5,140 3,235 34,485 34,815
12,230 5,460 5,960 1,725 25,375 27,761
12,935 7,461 2,650 1,495 24,541 27,466
9,530 7,811 2,905 2,225 22,471 26,077
9,580 7,809 800 1,050 19,239 19,858
7,610 5,795 2,550 2,350 18,305 21,277
8,585 5,840 1,195 820 16,440 17,290
5,975 2,790 1,385 225 10,375 10,275
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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