AoeStats
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Yucatan

510569976Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 31m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Magyars · Spain
704
+8
🇧🇷 Saxons · Brazil
694
+8
🇺🇸 Hindustanis · United States
627
+12
🇨🇳 Franks · China
622
+11
🇨🇳 Persians · China
620
-13
🇮🇳 Chinese · India
503
-9
🇮🇹 Teutons · Italy
485
-9
🇨🇳 Wei · China
449
-8
Player eAPM Actions Feudal Castle Imperial Opening
30 956 11:35 19:31 — ⛏ Fast Castle
28 890 13:16 21:51 — ⛏ Fast Castle
18 576 8:50 19:36 — ⚔ Scout Rush
14 461 11:10 25:02 — ⚔ Scout Rush
14 438 12:26 20:39 — ⛏ Fast Castle
12 383 11:03 19:34 — ⛏ Fast Castle
6 186 11:45 21:58 — ⛏ Fast Castle
6 195 19:23 — —

Resources

Player Food Wood Gold Stone Spent Collected
8,260 7,125 995 600 16,980 18,282
7,390 4,418 1,720 1,145 14,673 15,803
5,960 5,170 1,050 1,300 13,480 14,746
4,795 4,755 2,225 650 12,425 13,419
5,415 4,105 880 0 10,400 13,652
4,050 2,780 250 300 7,380 9,085
4,090 2,495 290 405 7,280 8,638
3,000 900 50 0 3,950 6,727
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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