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Arena

510120555Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 41m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
926
+9
🇹🇼 Vietnamese · Taiwan
850
+12
🇨🇦 Persians · Canada
830
+13
🇸🇪 Danes · Sweden
745
+32
🇧🇷 Jurchens · Brazil
821
-15
🇵🇪 Bohemians · Peru
762
-13
🇻🇳 Burmese · Vietnam
750
-12
🇪🇸 Portuguese · Spain
722
-11
Player eAPM Actions Feudal Castle Imperial Opening
26 1,106 11:20 15:29 29:08 ⛏ Fast Castle
26 1,091 10:42 20:22 — ⛏ Fast Castle
25 1,064 14:11 19:15 35:21 ⛏ Fast Castle
19 810 11:17 15:36 27:48 ⛏ Fast Castle
19 810 13:39 23:41 — ⚔ Archer Rush
18 745 12:22 16:32 34:51 ⛏ Fast Castle
16 656 14:49 25:38 — ⚔ Drush
15 634 11:07 19:01 35:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,785 17,675 11,510 860 48,830 55,532
20,420 11,830 11,870 2,920 47,040 57,603
19,605 10,608 9,550 2,280 42,043 50,157
14,730 16,195 5,840 1,500 38,265 44,961
13,275 10,480 5,170 2,250 31,175 40,353
5,795 10,220 4,245 1,430 21,690 22,376
7,800 7,165 1,910 1,320 18,195 23,026
4,205 4,420 775 1,170 10,570 17,260
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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