AoeStats
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MegaRandom

510148517Analyzed
3v3 RM · 1d ago on Sep 29, 2026· 34m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Sicilians · Germany
1112
+15
🇩🇪 Hindustanis · Germany
996
+20
🇩🇪 Vikings · Germany
976
+20
🇺🇸 Slavs · United States
1097
-19
🇦🇷 Cumans · Argentina
1080
-18
🇪🇸 Spanish · Spain
1067
-18
Player eAPM Actions Feudal Castle Imperial Opening
31 1,056 11:43 — — ⚔ Scout Rush
31 1,066 10:57 15:21 — ⛏ Fast Castle
23 788 11:02 20:32 — ⚔ Scout Rush
21 716 11:59 15:40 — ⛏ Fast Castle
13 431 10:18 15:00 — ⛏ Fast Castle
6 202 24:35 — —

Resources

Player Food Wood Gold Stone Spent Collected
11,230 7,679 3,195 300 22,404 25,693
9,905 5,555 2,690 1,500 19,650 20,441
8,300 4,143 2,480 1,435 16,358 17,815
9,390 5,629 150 100 15,269 17,384
5,145 2,745 1,600 1,425 10,915 10,675
1,425 1,130 50 195 2,800 4,048
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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